Corki. I know him. I love him. I main as him. But how many other people do? How many other people can legitimately say they play a large portion of their matches as him? How many people have encountered a skilled Corki that either carried their team, or completely wrecked them? How many subpar Corki players have people encountered?
I can comfortably say that people encounter subpar Corkis more than skilled ones.
Why?
Corki is not Ashe, or Ryze, or Alistar. He’s not easy to pick up, practice with, and master. People tend to gravitate towards easy champions just because they’re easy to do okay with, as opposed to a champion like Corki, who is hard to do extremely well with. As a result, people who see others try Corki and fall short are quick to say that he’s a bad champion, and that anyone who plays him would be better off playing a simpler carry, like Ashe. Another issue is that Ezreal, another ranged carry with a playing style similar to Corki’s, outclasses him in nearly every aspect, particularly his difficulty.
Missile Barrage vs. Mystic Shot
Mystic Shot can out damage Missile Barrage, it scales with his attack damage, has a similar cooldown, and is a faster moving skillshot (easier to aim). In addition, Ezreal has access to this ability right from the start, while Corki has to wait until level 6 for his. The Missile Barrage has a very poor AP ratio, and is not viable to build off of. Even though every fourth missile is a Big One that deals double damage, it can be predicted by viewing Corki’s current buffs (it will say it’s ready to fire), and can be blocked completely by running behind minions. Mystic Shot wins.
Essence Flux vs. Gatling Gun
Essence Flux hits every target in a line, be it friend or foe. This means Ezreal can simultaneously buff his team’s attack speed and deal damage to enemies. A buffed team is much easier to push turrets with. However, Corki’s Gatling Gun provides both AoE damage and AoE armor reduction, thus allowing both himself and other physical DPS characters to be much more effective in team fights. Gatling Gun wins.
Arcane Shift vs. Valkyrie
Corki’s Valkyrie is extremely mana-hungry early on, and is on a long cooldown. Ezreal’s Arcane Shift is on a much shorter cooldown, can catch enemies off guard with an unexpected cast, and also shoots a homing shot at the nearest enemy. Arcane Shift, due to being a blink, is much easier to go through walls with, where a poorly-aimed Valkyrie can crash headfirst into a wall. Due to Arcane Shift’s effectiveness, Ezreal can level it up in lieu of his other abilities, where as a Corki that levels up Valkyrie past level 1 early on ends up gimping his effectiveness with Phosphorous Bomb and Gatling Gun. Arcane Shift wins.
Trueshot Barrage vs. Phosphorous Bomb
Ezreal’s ultimate can hit multiple targets at once, and can keep going to hit targets further behind the first set, at the expense of some damage. However, on a physical DPS build (one of the most common), Trueshot Barrage’s damage becomes lackluster quickly. Corki’s Phosphorous Bomb gives relatively cheap AoE nuke and blind, and is vital to early game harassing. Phosphorous Bomb wins.
Hextech Shrapnel Shells vs. Rising Spell Force
Rising Spell Force rewards Ezreal’s good aim with an stackable increase in his attack speed, up to 60%. This, combined with a team buffed by Essence Flux, can cripple turrets quickly. Alone, it gives Ezreal an boost in damage while his skillshots are on cooldown. Hextech Shrapnel Shells allow Corki’s basic attacks to deal an additional 10% true damage that can’t be resisted. This, combined with Gatling Gun and an armor penetration item such as Last Whisper, allows damage to add up even on tanked enemies. Despite this, Rising Spell Force wins due to a greater endgame effect on turrets.
Overall: Ezreal vs. Corki
Corki has the potential for extremely high burst damage, but this will fail if even one of his skillshots are missed. Ezreal ends up being more effective at sustaining his damage output, can be much more mobile with Arcane Shift than Valkyrie, and is far more effective at pushing turrets, and buffing his team to help push alongside him. Ezreal should win.
So why play Corki at all?
I picked up Corki before Ezreal was released, and I’ve never felt the desire to switch to Ezreal. If I play as Corki, do well as him, and enjoy myself as I play him, why should I bother switching to Ezreal just because he does Corki’s job better? People who pick up Ezreal see him as the only one that fills that particular niche, and are usually completely unfamiliar with Corki. If you wanted to pick him up now, be aware of the fact that an easier alternative exists, and it’ll take much less time to reach the same level of effectiveness as it would with Corki. It ends up being a matter of preference. I could start playing Ezreal, but in doing so, I would be moving to a champion that fulfills the same purpose, except he’s slightly easier to master, and my skills would probably end up atrophying for it. In a sense, I don’t play Ezreal because he’s easy. I play Corki because he’s hard. Also, it’s not beyond the bounds of reason to play a champion just because you enjoy him. Also note that Corki is by no means a subpar champion. If you’re in Draft Mode, and Ezreal ends up being banned or chosen by the enemy team, Corki can be a nice alternative.
Corki is extremely difficult to master, yes, but think about what you can do once you’ve mastered him. Those that know his true potential will oppose the naysayers, claiming that Corki, in the right hands, can dish out some of the highest damage in the game. This can be true, but it’s not as easy as pressing R to win. It actually takes commitment, time, and will probably initially result in horrible losses and the questioning of your intelligence, your sexual orientation, your mother’s sexual intelligence, and whether or not abbreviations count in Scrabble (they don’t).
Corki is unique in that he can assist the team beyond doing damage. His Phosphorous Bomb provides stealth detection, his Gatling Gun provides AoE armor reduction towards anything he’s aimed at, and his missiles can harass and keep an enemy at range while Corki’s teammates maneuver into a more advantageous position. Valkyrie lets him surge forward, suddenly adding an unexpected boost to a gank’s damage output, and it allows him to quickly flee from a fight gone bad, even allowing him to fly over walls, forcing enemies to go around. Thanks to a set of generic, yet effective abilities, Corki can find his spot in any team setup, with a preference to crowd-control heavy compositions.
I’ll be posting a guide to Corki soon (see: whenever I can bother to sit down and write it), but I figured I would throw this out now just so people can recognize him and understand that the bad Corkis they play against are not representative of the champion’s quality at all. Stay tuned!