Burnout Paradise

| Rockmanneo12 |
Ok so besides the new Garrysmod coming out and busting PMod once again, we’ve just got our hands on Burnout Paradise which came out Yesterday. I can count on Dark adding to this post with his opinion and thoughts but all I can say is it’s addicting. We started playing a little after 4pm Eastern and then 5 or so hours went by. My personal favorite in this addition to the Burnout Series has got to be the show time mode. The online play is a a given but come on! Nothin like bouncing your car across the city into everyone on the road (and off). It’s like Crash mode, but on the go.
For more Pictures just click here.
In other news I should probably mention I got bored at work today so I took a look at our Roster and a thought came to mind. “Why the Fuck didn’t I use tables instead of these stupid unordered lists?”, so I went ahead and changed them to tables. Took me a good 5 minutes but come on, its a lot more organized looking now. I’ve been experimenting with the PHP limits of the site as well and I can’t say I’ll not be dealing with the restricted CSS (Cascading Style Sheets, not CounterStrike Source you Fucks!) any longer. I know what the hell I’m doing so maybe another paycheck from now I’ll think about paying the 15 Bucks for a year. Unless someone whats to contribute some wordpress points? That’d be nice. It’s only a Dollar a point.
Fast cars and rock stars
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Dark Spartan796 |
Burnout Paradise and Rock Band. Add that to Call of Duty 4 and Faffing About (which apparently assassins do a lot) Creed, and I’ve got too much to play.
A few of the guys and I got together yesterday and burned it all across Paradise City. When I wasn’t crashing into shit every five seconds (whether or not most of the crashes are intentional is questionable, those crashes look awesome), I was admiring the huge size and extensive detail that the game world provides. Even with your souped-up junkers and hot rods, it’ll still take you five or ten minutes to get to a cross-town challenge or landmark.
What I absolutely love is the complete absence of online lobbies. If someone invites you into a game, you stay in the game session that you’re in, and your version of Paradise City syncs with the other players. The connection and disconnection processes is absolutely seamless and completely fluid, and it’s wonderful.
While there’s no Crash Mode, which has been a staple of Burnout forever, you can enter Showtime mode anytime by hitting the two bumper buttons when you crash. Then you can steer your wreck into other cars, which racks up damage points and boost as well. When you run out of boost, Showtime mode is over, and it tallies up all the damages you caused on that street. If you have a really high score, you’ll set the record on that street, and anyone who enters that stre
et will see your score. Who knew vehicular carnage could be so competitive?
So I finally buckled and picked up Rock Band. I couldn’t afford the holy shit pack, so I just bought the game, since I already have a guitar and a microphone (you can use the Xbox Live headset as a vocalist mic). I figure when the individual instrument controllers come out next month, it’ll be cheaper to pick up a drum controller and better mic, as opposed to the whole pack.
What I really got excited about was just the amount of customization you can give your character. Outfits, hairdos, tattoos, facepaint, the list goes on. You can even add artwork and stuff to your guitar or whatever weapon of choice you have. To the right is “Drak,” my resident rocker.
What I really enjoy about Rock Band is the difficulty curve. Guitar Hero 3’s later songs on the hard difficulty feel somewhere between hard and murderous, but Rock Band manages to create a nice comfortable difficulty niche for essentially anybody coming in. On Hard, I can manage a lot of the songs, save for the absolute hardest.
I’ll leave at that. I would say more but I want to go wreck cars while playing Highway Star.
